AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Finland Q1 2024
Explore the performance of the top 5 boxing games on iOS in Finland during Q1 2024, highlighting trends in downloads, revenue, and active users.
In Q1 2024, the top 5 boxing games on iOS in Finland demonstrated varied performance trends. Here’s a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
MMA Manager 2: Ultimate Fight by Prey Studios saw significant fluctuations. Weekly revenue surged from $16 in early January to peak at $172 in mid-February, before stabilizing around $117 by the end of March. Downloads increased notably from a modest start, reaching 143K in the final week. Active users rose steadily, peaking at 222K in the last week of March.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a more stable revenue pattern, with a notable spike to $165 in mid-March. Downloads remained relatively low, peaking at 24K in mid-February. Active user numbers showed a gradual increase, reaching 60K in mid-February but fluctuating around 30K to 42K for the rest of the quarter.
Real Boxing 2 by Vivid Games S.A. maintained consistent revenue, peaking at $96 at the beginning of January and stabilizing around $37 by the end of March. Downloads showed a steady increase, peaking at 89K in mid-February. Active users fluctuated, reaching a high of 99K in late February.
EA SPORTS™ UFC® 2 by Electronic Arts saw a steady performance in downloads, peaking at 57K in mid-February. Revenue followed a similar pattern, peaking at $68 in late January. Active users remained consistently high, averaging around 600K throughout the quarter.
Real Boxing: KO Fight Club, also by Vivid Games S.A., had a modest performance. Revenue peaked at $76 in early March. Downloads remained low, with a peak of 9K in the last week of March.
These insights come from Sensor Tower. For more detailed insights, visit Sensor Tower's website.